Detail distress

At a certain point in the edit process, no matter the project, there comes a point where you completely lose your grasp on objectivity.

I asked me friend for feedback on the short film I’m currently working on, and he says, “I think the score is a little loud here. Don’t you think?”

All I could do was shrug. Maybe! It might be too loud. It also might be too quiet. I’ve watched that section so many times I can’t tell. I’m too close to it to make that call anymore.

That’s why it’s so important to me to have a community of other filmmakers and creative folks around me whom I trust. I can scrub through the timeline til I’m blue in the face. It’s so much quicker to turn my laptop around and ask, “Does this cut too fast? Is that shot too blue?” and so on.

It used to be really difficult for me to do this, especially on personal projects. I protected my projects and, by proxy, myself. Any criticism, no matter how small, was personal. A bad sound mix was a reflection of me as an artist.

Once I was able to achieve some separation, my work and process improved dramatically. I committed to making the best films I could, without worrying that a bad rough draft meant I was a bad filmmaker. All films suck at some point–the trick is being willing to keep at it, and to listen to your community.

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